What is a Makerspace
A makerspace is a physical space that provides access to equipment and guidance in a flexible format that responds to the interests and skill levels of users collaborating on self-directed projects. These spaces allow users or “makers” to explore their passions in a creative and inclusive way while perfectly aligning with the mission and vision of SEAMEO RECSAM on equity of access, experiential development and lifelong learning.
The makerspace provides an opportunity to add on value with a learning environment that empowers teaching and learning. This makerspace showed that science educators, administrators and librarians collaborate to create makerspace with which students design projects, products and engage in activities that teachers skills in applying technology tools.
About SEAMEO RECSAM
Here we can have a brief description about the SEAMEO RECSAM Makerspace and what makes the SEAMEO RECSAM Makerspace special. If that is not enough content, then this part can also include a brief description about SEAMEO RECSAM.
e.g. SEAMEO RECSAM, the Southeast Asian Ministers of Education Organization Regional Centre for Science and Mathematics, is dedicated to promoting and improving science and mathematics education in Southeast Asia. Established in 1967, we work collaboratively with member countries to enhance the quality of STEM education through training, research, and development.
Our Goals and Vision
The general purpose of our project is to add on value with a learning environment that empowers teaching and learning. In line with this general objective, our project aims to support the academic, social and professional development in Malaysia through the STEM model (technical training based on technology such as coding, simple machines, engineering applications, robotics, 3D design, and printing, etc.).
All the education Specialists at SEAMEO RECSAM will conduct workshops/activities every month for different related themes at the SEAMEO RECSAM Makerspace.
Main Targets
The following special purposes have been targeted in the makerspace:
To improve teachers' skills in applying technological tools.
To emphasise STEM education through STEM workshops.
To include teachers and students in active training through coding, simple machines, engineering applications, robotics, 3D Design and Printing workshops.
To create simulations with web 2.0 tools that embody engineering design processes. Convert these simulations into real life skills with technical legos.
Social Impact
Empowering Learning and Supporting Personal Growth:
Introduction to technology and new knowledge to prepare for the future
Building meaningful relationships
Boosting confidence, critical thinking, and problem-solving skills
Encouraging innovation and entrepreneurship through diverse learning and creativity
Hands-On Exploration and Real-World Connection:
Authentic learning experiences
Engaging the community and fostering change
Facilitating making, tinkering, and prototyping
Supporting idealization and idea formation